On the Underground: London / Berlin

Created by LudiCreations

Develop the Underground and attract passenger traffic! A remastered edition of the clever network-building 1-hour game for 2-5 players.

Latest Updates from Our Project:

Surveys are sent!
about 2 months ago – Tue, Aug 06, 2019 at 12:59:55 AM

Greetings, LudiCrats!

In this update there are some very important notes about the backer survey with which we collect information about your address and your selected add-ons.

First we will talk about the email invitation and the process by which you complete the survey, and then we will talk about specifics regarding your address format, fulfillment schedules, and more! Please read this very important update to the very end.


We are happy to say that the Smoke Test went as planned, and so everyone has been invited to the Backerkit survey, via an email message - it will be coming to your inbox.

If it has not arrived by the time 24 hours have passed after this backer update, please check your spam folder, and let us know with a KS message if you have not received it, by clicking here.

You do not need to create a BackerKit account to fill out your survey. When you receive the email with the survey, click the survey link to respond. Answer the questions about your reward preferences, provide shipping information, and purchase add-on items if you like.

After you respond to your survey, you can go back later and change your responses at any time before we close the surveys and get our final counts.

If you need to review your information or pledge status, you can return to your survey by clicking the link in your survey email or requesting your survey link under "Lost your survey?" on our BackerKit project page at https://on-the-underground.backerkit.com.

If you used your Facebook credentials to log in to your Kickstarter account, the BackerKit survey is sent to the email address you use for your Facebook account.

Now, on to some more specific issues! 

Shipping is weight-based (and subsidized)!

Our shipping methods make it very efficient to send boxes weighing 2 kg (4.4 lbs for those of you in the USA, Liberia or Myanmar).

This is equivalent to 1 big game (like Crisis), but it is also equivalent to 4 small games! So, if you are planning to get any of our small games, chances are that you will find it most cost-effective when you get 4 of them.

Also, in case you were wondering, we do not charge you the full actual cost of shipping - we subsidize it.

Please read the survey's intro question

It contains tips on completing the survey so that you can avoid issues later on.

For example, if you live in the UK, you do not need to give your county name. Same thing for Germany and your state.

IMPORTANT: Please check the format of your address

Please complete the form with latin alphabet letters only, and do not use any non-standard characters (ä, ö, å, etc.), or commas (,) - if you do, and the package is lost, you will need to pay the full cost of a replacement. Simply replace them with their basic latin equivalents (e.g. ä -> a, å -> a and ø -> o).

NOTE: Even if you have entered your address as asked above, Backerkit may still suggest an address *with* those special characters added back in. Please ignore that and keep your entered address.

There's more in that intro question you need to know and agree to before we can ship the game to you.


If you have any issues with your pledge, if you have any questions about Backerkit, or you are a retailer seeking to make a pledge, please contact us via the KS messaging system.

Thank you once more for your support! We are so very excited to see a brand new copy of On the Underground on everyone's table!



Rules, Reference Tiles & Backerkit!
about 2 months ago – Sat, Aug 03, 2019 at 08:12:10 PM

Greetings, LudiCrats!

We hope your summer is going well! Ours is... busy. We did not get to go to Gen Con, as we needed to stay in the office to make sure that On the Underground proceeds as planned.


We have now finalized the rules documents. There will be two versions of the rulebook: a basic and a Deluxe one. Here you can see those rulebooks in every language that will be printed in the box:



Some notes:

1. The transparent passenger token does not appear in the Deluxe edition rules because it was very special thing we did for this campaign and print run. We do not know if we can do it again, and we do not want any one that see this in the rulebook in the future to think they are missing something, if it is not in their copy.

2. Translating the rules into other languages is under consideration. Those would be digital files in PDF.

3. If you find something that you feel we should know, please use this form, specifying the language you are referring to:  https://goo.gl/forms/jTFX4bDRvO7cuejD2

Reference tiles

We now have the final reference tiles:

This is the front and back of the tile, with London on one side, and Berlin on the other.

Each tile reminds you on what you can do on your turn:

  • Build & earn points

In London: 1 point for connecting to National Rail stations, 2 points and a Branch tile for connecting to Terminus stations, 3 points for connecting two matching Destination stations, and 1 point per station inside a loop.

In Berlin: 1 point for connecting to National Rail stations, 2 points and a Branch tile for connecting to Terminus stations, 0+2+2+4 points for connecting to the 1st/2nd/3rd/4th "+" stations, and 10 points per set of Landmark tiles discarded.

  • Move the Passenger & earn points

The Passenger moves first to an Express and then to a Standard station.

Then, 1 point is earned per line that the Passenger uses.

  • Berlin only: Earn points at the end of the game

Receive 1 point per Landmark tile of the type of tile of which you have the most left over.

The "!" is there to get your attention, and the "play-end" icon is there to remind you that it is at the end of the game.

Some notes:

1. There will be two copies of this tile. The 2006 edition of the game had just one player reference, and it was printed on the board - therefore only easily readable by half the players around it. Now, these tiles can be placed anywhere - e.g. between two players so that they can both have access to it.

2. These tiles are not meant to be the full rules - they need to be as concise as possible while still useful in reminding players about the rules, not explaining them.

Here's another instance of abstracting reality, and why it's necessary:


We are just about ready to start sending surveys. We are just waiting for final approval from Backerkit.

After we have approval, we will send a so-called "Smoke Test". This means that 5% of backers will receive a survey link.

Once we are satisfied that all is moving along smoothly, we will initiate the survey invitation email for everyone else.

So, if you are not receiving something yet, do not worry! We will post another update shortly!

Freezing Death!

No, this is not what happens to you in London in December - that's in Finland.

Also, it's the name of a cool little war game made by our friends Linden Lake Games.

If wargames are your thing, check it out here:


Thanks again for your support! We can't wait to get On the Underground in your hands and on your tables!

If you have any issues with your pledge, if you have any questions about Backerkit, or you are a retailer seeking to make a pledge, please contact us via the KS messaging system.



And everything was made for you and me
2 months ago – Sun, Jul 14, 2019 at 01:57:27 AM

I am the passenger

And I ride and I ride

I ride through the city's backsides

I see the stars come out of the sky

Yeah, they're bright in a hollow sky

You know it looks so good tonight

I am the passenger

I stay under glass

I look through my window so bright

I see the stars come out tonight

I see the bright and hollow sky

Over the city's ripping sky

And everything looks good tonight

Singin' la la la la la la la la

La la la la la la la la

La la la la la la la la la la

Get into the car

We'll be the passenger

We'll ride through the city tonight

We'll see the city's ripped backsides

We'll see the bright and hollow sky

We'll see the stars that shine so bright

The sky was made for us tonight

Oh, the passenger

How, how he rides

Oh, the passenger

He rides and he rides

He looks through his window

What does he see?

He sees the sight of hollow sky

He sees the stars come out tonight

He sees the city's ripped backsides

He sees the winding ocean drive

And everything was made for you and me

All of it was made for you and me

'Cause it just belongs to you and me

So let's take a ride and see what's mine

Singin' la la la la la la la la

La la la la la la la la

La la la la la la la la la la

Oh, the passenger

He rides and he rides

He sees things from under glass

He looks through his window's eye

He sees the things he knows are his

He sees the bright and hollow sky

He sees the city asleep at night

He sees the stars are out tonight

And all of it is yours and mine

And all of it is yours and mine

So let's ride and ride and ride and ride

Singin' la la la la la la la la

La la la la la la la la

La la la la la la la la la la

Singin' la la la la la la la la

La la la la la la la la

La la la la la la la la la la

Thank you, everyone.



New(ish) box! Rahdo answers through!
2 months ago – Fri, Jul 12, 2019 at 02:16:52 AM

Greetings, LudiCrats!

We hope you are doing well! The campaign certainly is, and we are very thankful for the support of each and every one of you!

In this update we will be talking about something really important for the print process.

As we were print-prepping the game, we ran into some technical difficulties. The art of the box was not of a high-enough resolution to be printed without pixelation and blurriness, in addition to some awkward transitions between colours and buildings.

So, we took the very difficult decision to re-build the cover from the ground up. The credit for turning this around so quickly belongs with our graphic designer Viktor, who also took the opportunity to switch out the building outlines for a more detailed and dynamic look.

We really, really loved the previous version of the box, and it cost a pretty penny to make, but none of that matters if what comes out of the factory is not up to our standards, or the industry's standards. This is especially true for an illustration that depends on very few - but impactful - elements: the paint texture and the building outlines.

With that said, behold! The new front cover for your next favourite game:

To be clear, this was not a taste issue. It was a quality issue. We did this because we had to, not because we wanted to. The previous one just did not work, and one of the reasons the new one looks different is that we could not use the same techniques as the old one.

We are even happier with the new one, especially since now we can scale it much more smoothly, and not worry as much about the resolution of the illustration. We also wanted to put this to you now, while the campaign is running, so that there is no hard feelings after the fact.

We will slowly be updating various materials that it appears on, like the rules, the backs of the cards, and various images on Kickstarter. Again, thank you for your continued support!

Oh, and here's the "back" side of the game, which, using our unique and proprietary box-illustrating technology, will have 2 front covers!

Rahdo Answers Through!

If you have not been living under a beagle's dog house or a chicken coop somewhere, you know Rahdo. OK, that's not fair, you might not. But you should know that he is a an awesome human being. We've known him for a while - basically since the beginning of LudiCreations in 2013, when we were in Essen together.

Rahdo has come a long way, and ran through thousands of games along said way, bringing his trademark energy to the boardgaming masses around the world almost every day, and helping them see how it feels to play a game.

We wanted to give him a chance to talk directly to you, dearest backers, about his take on games and about his experience with On the Underground. So without further ado, here is some further Rahdo:

Of course you may have your own On the Underground questions for Rahdo. If you do, leave a comment on his video or here in the comments, and we will point them out to Rahdo so he can answer them!

Thank you again for your continued support! If you want to lend some support to Rahdo as well, check out his Patreon page, and find out about upcoming games almost 3 weeks before they go live on Kickstarter, like his patrons did for On the Underground! Here is the URL in case you missed the link:




Wood, colours and rules in Spanish! Also, Gaming Rules! LIVE!
2 months ago – Wed, Jul 10, 2019 at 12:23:45 AM

Greetings, LudiCrats!

First, breaking news:


Paul of the Grogans is now live on Board Game Spotlight talking about all things Underground - On the Underground, the Underground, underground aquifer management, Underground by Emir Kusturica,  Tony Hawk's Underground, Underground by Thelonious Monk, Underground by David Bowie, The Velvet Undergound and other such topics of subterranean interest that his expertise covers.

So, if you'd like some inside info on how On the Underground came to be (again!) click here:


 ¡En el Metro! 

Sí, awesome backers from spanish-speaking countries and regions!

In addition to English, German and French, we will have the rules for On the Underground in Spanish as well!

We will be posting the rulebook as soon as possible for your review. As said before:

Other languages are still under consideration. We have received a lot of enquiries, and we must carefully consider which languages can be included in the box. We will likely be able to provide digital files for any that we are not able to print.

Colours! Beautiful colours and the wood they will be painted on!

First, let's get this out of the way. On the Underground is not a colourblind-friendly game.

It has been internally discussed again and again and again, and even one of our team members is colourblind.

The number of differently-coloured wooden Track tokens that is needed makes that impossible  to produce them as such, especially given the many different types of colourblindness.

You could make marks on them, and this could potentially work on games for 2 or 3 players, but marked tokens quickly become a mess of symbols that are hard to distinguish - especially when on the board. That said, we'd love to see what you come up with, should you still get the game!

But, we did not just talk about it:

We did as much research as we could, and with the help of our friend Antti's spectrophotometer we took as accurate measurements of the 2006 edition's tokens as possible.

We then did our best to match them to Pantone colours, both using our eyes and digital tools, and we came up with the best combination of colours possible. Then, we followed the old edition's very wise mix of colours for each player count.

This was done with two things in mind, two goals; both to help distinguish their lines from everyone else's, but also to help them keep their own lines in mind, the ones they control, by making each player's colour combination out of colours that complement each other, or are otherwise easily associated with each other.

Note that the following image may not reflect the exact hue of the actual pieces. First, consider that these are digital renders - graphical representations of something physical, which in this case is pieces made of wood (and in the case of the Deluxe transparent Passenger, most likely acrylic).

Then, consider that your screen depicts colours differently then what they appear to be in print or on physical items. And in this case, your eyes are looking at the screen - actually hundreds and thousands of screens that each one of you uses, all calibrated differently, and in varying environments. And don't get us started on phone screens. Or individual taste.

So please keep the above in mind when looking at this image. You may find that you need to ask for a different colour, or a different combination, or something looks "funny" to you. It will likely look darker for some, brighter for others, more colourful for some, while dull yet for some others. Trust us, we've done our homework (see above). And, we have added some effects (e.g. inner shadow) to the image to make it easier to distinguish them from the background.

With that said, enjoy:

 Click on the image or here to see a larger version.